How To Set Up Simple Facebook Application?

Nowdays many people have known about Facebook, as one of the most popular networking sites in the world. There are many facilities that’s provided by Facebook to serve you, so you could use them to socialize, doing businsess promotion, read/sent a news, even though just for playing a game. Ok, here we will explain about one of this facilities, named “Facebook Application“.

Just visit Facebook Application Directory, surely you will find various type of applications, and your task is just choose one or more application that you prefer to use. :D Of course besides you can use all the type of the application there, you could also set up you own and submit it to the application directory. The following post will explain to you how to set up your own simple facebook aplication.

Before we begin, there are a few things you need to know. In order to create a Facebook application, you should know or need the following:

  • You should be well versed in PHP or some other coding language — such as Ruby on Rails, JavaScript, or Python — especially one that has a client library for Facebook API.
  • You need to have a basic understanding of the Internet, SSH, MySQL, and Unix
  • You need to be familiar with Web hosting fundamentals and have a place to host your application. You can read some fundamentals about hosting here

Now you’re ready to get started! You can read in depth instructions on the Facebook Developers Wiki, but this outline here should give you good enough idea to get you going.

Setting Up Your Application

  1. First you need to log in to the Facebook Developer application: Go to the Facebook Developer App
    After following the link, click “Allow” to let the Developer application access your profile.
  2. Begin setting up a new application. Go to the Developer application and click “Set Up New Application”. Give your application a name, check to accept the Terms of Service, then click Submit. You’ll see some basic information about your application, including:
    • Your API key: this key identifies your application to Facebook. You pass it with all your API calls.
    • Your application secret: Facebook uses this key to authenticate the requests you make. As you can tell by its name, you should never share this key with anyone.
  3. Now we need to configure a few more settings before we can get into the code. Click “Edit Settings”. Notice that the support and contact email addresses are pre-populated with the email address associated with your Facebook account.
  4. Enter a callback URL. This is the address where your application lives on your server, or the server where the application is being hosted.
  5. Enter a canvas page URL. A canvas page is the address where your application lives on Facebook. When users access your application on Facebook, they’re taken to your canvas page. It’s a good idea to use your application name or something similar. It must be at least 7 characters long and include only letters, dashes and underscores.
  6. You want users to be able to put your application on their profiles, so select “Yes” at “Can your application be added on Facebook?”
  7. Believe it or not, this is all we really need to get a simple application ready to go. Click “Save and continue”.

Need Help or Have Question?

Facebook Platform is constantly evolving, so you need to keep up with the changes. The best ways to keep up with what we’re doing is to:

  • Check the Documentation and the Forum.
  • Keep an eye on the Facebook Developers blog. The Developers blog runs all our major announcements. You can subscribe to the blog here.
  • Read the Platform Status Feed. The status feed is where Facebook send out various announcements and updates on the current state of Facebook Platform. You can subscribe to the status feed here.

Finally, every week Facebook push their code out to their developers a day before they release it to their users, so you can test your application against the new changes. You can point your application to the beta site, www.beta.facebook.com. :wink:

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